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Tilemaps are now included when doing frustum culling in
render.draw()
. Tilemaps are divided into 32x32 tile regions and culling is applied per region, not individual tiles.Fixes #6938, #8744
Technical changes
One render entry for tile map is tilemap region. So I check visibility for whole region, not for every tile. Region size now is 32x32 tiles. That's why id region partially outside of the camera frustrum - is will fully rendered.
Docs: defold/doc#435
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### Technical changes
Technical changes:
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