QB64-PE bindings for raylib (a simple and easy-to-use library to learn videogames programming)
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Updated
Jun 3, 2024 - C++
QB64-PE bindings for raylib (a simple and easy-to-use library to learn videogames programming)
A simple and easy-to-use library to enjoy videogames programming
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
I didn't like the first person in raylib, so I made my own.
A simple experiment for playing with Bézier curves, nothing special, and certainly not the most efficient.
Infinity mirror box simulator with flat and curved mirrors. Running in realtime for both 2D mirror spaces and 3D.
Examples on how to consume Raylib from Conan
Top-down survival-sandbox game in Odin w/ Raylib
An Easy-to-use, Scalable and High-performance RLHF Framework (Support 70B+ full tuning & LoRA & Mixtral & KTO)
Plugins
Game Of Life written in C using Raylib.
One to one translation of raylib.h, rlgl.h, rcamera.h and raygui.h files in zig. Build tools to compile raylib from source with simple zon dependency.
Simple C Immediate mode GUI application framework made from scratch on top of Raylib
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