An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
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Updated
Jun 28, 2023 - Python
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
Official implementation of "En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data"
A motion generation model learned from a single example [SIGGRAPH 2022]
Duik Ángela | Rigging and animation tools for After Effects
Motion Matching implementation for Unity
[NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis". NeurIPS 2020.
Real-time physics for Maya
[NeurIPS 2023] InsActor: Instruction-driven Physics-based Characters
Unity package for the C# (.NET) implementation of the real-time protocol for Qualisys Track Manager
Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"
An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]
Keyframe-based motion editing system using numerical optimization [CHI 2018]
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A curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.
A Python library for working with motion data in numpy or PyTorch
🔒 Archived. Character locomotion demo made in Unity 5.
This project is dedicated to advancing the field of animatronic robots by enabling them to generate lifelike facial expressions, pushing the boundaries of what's possible in human-robot interaction.
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