Cross-platform C++17 Runtime Reflection Library
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Updated
Mar 25, 2024 - C++
Cross-platform C++17 Runtime Reflection Library
A cross platform (wasm included) networking library!
UI Culling for Unity allows to trigger OnBecameVisible & OnBecameInvisible events on uGUI widgets.
Gridpath is a MIT licensed multithreaded 2D implementation of A*
Lightweight free and open-source FPS game in development since 2012
Create fantasy cities 🏰
A third-person shooter made in Unreal Engine 4
Simple Endless Runner Game Runner Man.
Simple game engine
A project to create, polish and publish a #pico8 #platformer game made to mimic the feel of the nes era games.
A Single Class Game attempt to bring in a minimalist scope all the commons and standards game stack.
Endless Run template on Unreal Engine C++
🌲 A stealth game in a dark forest
Make a Zelda style game movement and item collection prototype using C# and Win Forms
Basic template for the Flutter-based game framework Flame
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